A- A A+
  • Getting Ahead, Chapter 1

    Terrible reports are flooding the desks of the leaders of the Grande Armee du Norde, reports which tell of a horror which threatens to completely destroy the morale of the retreating Ferach Elves. Can Marshal Ney find someone to neutralize this threat ?

  • Getting Ahead, Chapter 2

    Having captured one of the Star Wraith's headless abominations, the Elven former Commisariat Margahrah sets about uncovering the mystery of exactly how they can exist in this Flintloque scenario set in the frozen Witchlands.

  • Margahrah's Bane

    An Orcs in the Webbe Original! As the long March out of the Witchlands continues, Margahrah and his surviving troop start experiencing strange dreams which lead them to a drastic course of action in this years Halloween Flintloque adventure.

  • Getting Ahead, Chapter 3

    Margahrah and his surviving Elves must escape from the frozen North in this, the final instalment of the Flintloque mini campaign, Getting Ahead.

  • Margahrah and the Battle of Burnehof

    An Orcs in the Webbe Original! Five factions go up against one another for supremacy of the small town of Burnehof. Elven agent Margahrah needs to know why are they gathered here – what is so important that old and in-built hatred, distrust and alliances could be treated with such distain? Alliances will be made, broken and re-built and behind it all, the famed staff of power.