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flintloque-logo-304x90The Crimson Bunionette

 ~ A Rhyme for Our Time ~

Act III

"West Side Sortie"

A Flintloque Scenario by Matthew Hartley

west-side-sortie

Captured by Ferach forces Bette awaits execution in the prison of a small fishing town, all is not lost however as her true love, Oratio 'Horny' Hornblairer, is just off the coast and is headed to rescue her with some stalwart Royule Albion Navie marines.

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Having evaded Mordred’s clutches for many months, Bette has been betrayed and awaits, imprisoned in the little fishing town of Le Sank Porte, for the guards to take her to a horrendous fate.

All is not lost however. Word has reached Oratio of his love’s plight. As his frigate, HMS Royal Bilge, rides the waves off Le Sank Porte, our Hero joins his marines in the jolly boats below, and strikes out on a daring rescue.

Horny and Company

Horny has three sections of 5 Orc marines each. The sections have 2 Experienced and 1 Average NCOs between them, with the remaining 4 marines in each section being 1 Raw and 3 Average. All are armed with muskets and cutlasses (swords). In addition, each section has two Orc sailors assigned to it (making a total of 7 members to each section). The sailors are all Raw and armed with cutlasses. They are intended merely to act as rowers, but can fight should the need arise. All the sections are classed as regular.

Horny is an Experienced Orc, armed with a sword and pistol. He may be assigned to any section at the start of the game.

Horny's boats appear anywhere along the northern table edge (the sea). They begin the game with two free turns, then the turn sequence is as normal.

Guards and Militia

The Guards are a section of Militia status, with a Raw Lieutenant armed with a sword, an Average sergeant, and 10 soldiers (2 Average, 8 Raw) armed with muskets and bayonets.

The initial section can have up to two of its members anywhere on the table. The remaining members are in the tavern. They can only move the turn after the first shot is fired.

Victory Conditions

To win Horny must rescue Bette and escape the table by sea.

Special Rules

The Jolly Boats - Horny and the marines are in three jolly boats. With one rower, the boat moves 4 cm, it moves an additional 3 cm for each additional rower (up to a maximum of 4 rowers in total) . Rowers may perform no other action in the turn. Wounded rowers row at half speed. The maximum capacity of each boat is 8. Shooting from a rowed boat is at -20%

Reinforcements - Each turn after the first shot is fired, another Militia section, identical to the first will appear on a roll of 5 or 6 on 1D6. This new section can appear on any street along the southern table edge.

Prison Break - To rescue Bette, Horny must enter the prison. He will take three turns to subdue the jailers (this is not played out, he is a hero and will automatically succeed). On the next turn, he and Bette will emerge. Bette will be armed with a sword (taken from the jailer).

Escaping the Docks - The tide is high, so the only way onto the piers and harbour from the boats is by the steps.

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Webmaster's Notes

This scenario was originally published on Mike Baumann's excellent Flintloque website Filbanto Stew which has now sadly passed into the West.

It first appeared on Orcs in the Webbe on the 1st December 2007 as part of the 2007 Advent Calendar. It was absent for several years due to a prior regeneration of the website not transferring everything over correctly, the wrong has now been righted and it returned on the 6th August 2014 as part of Orcs in the Webbe's ongoing Flintloque Archive Project.

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