• The Fur of Moskova

    Can your Finklestein Dogmen, caught unawares at camp outside the charnel city manage to escape the Undead in time?

  • Rat Trap Pasta Blasta

    A Flintloque scenario for two players (or solo play) which sees the Bella Manicotti Todoroni face off against some very hungry Joccian hussars.

  • The Whyte Revolt

    When Wylde Magicke was annulled the Undead servants of Aleksander the Star Wraith crumbled to dust. He set upon using the new laws of science to create a new type of Undead, all went well until the first Whytes appeared...

  • The Dirty Arf Undred

    A Flintloque scenario for two players (or solo play). Will Colonel Sterf Yong and his lads hold out in this ‘king of the hill’ adventure?

  • The Whyte Revolt - Escape from the Makers

    The second part of the Whyte Revolt arc is a scenario entitled 'Escape from the Makers' which sees the rebelling Whytes trying to get out of the re-animation prison that the agents of the Dark Czar have created for them. Will they break free into the vast snowy landscape of the Witchlands or will the Zombie garrison stop them 'dead'...

  • Gérard's Casserole

    An Orcs in the Webbe Original! Colonel Etienne Gérard, currently in command of the 10e Crown Hussars, must escort the vivacious Ferach Vivandière, Néjellar Lauson, back to the lines of the Grande Armée across a desolate frozen wasteland teeming with Undead.

  • Mordred's Taste For Bones

    An Orcs in the Webbe Exclusive! A group of Goblin Cacadores escorting some Monks and a very precious cargo are approaching the town of Cupa. Unfortunately for them Mordred, Aleksander and Wheeling-Turn all have forces approaching Cupa on that very day. Coincidence?

  • Short Fuses at the Bridge

    Captain Viktor Von Grossedogge and his brave sappers have been sent on a mission to destroy a criticial bridge deep behind enemy lines. However, the Werewolves and Centaurs of the Duchy of Coltz tasked with defending the bridge are already in play... and they have a cannon.

  • Getting Ahead, Chapter 1

    Terrible reports are flooding the desks of the leaders of the Grande Armee du Norde, reports which tell of a horror which threatens to completely destroy the morale of the retreating Ferach Elves. Can Marshal Ney find someone to neutralize this threat ?

  • The Cossack War Wagon

    An Orcs in the Webbe Original! Captain Angules and his remaining Elves of the 21st Ligne are fleeing Moskova. Harried at every step by damned Cossacks thankfully they think they now have developed the tactics to escape the Witchlands. Little did they know that Aleksander's malign forces can adapt just as well as they can...

  • Getting Ahead, Chapter 2

    Having captured one of the Star Wraith's headless abominations, the Elven former Commisariat Margahrah sets about uncovering the mystery of exactly how they can exist in this Flintloque scenario set in the frozen Witchlands.

  • A Game of Ghouls

    An Orcs in the Webbe Original! Ongoing reports of cannibalism in the Armorican village of Imladré-sur-Merde coupled with the initial investigative team going missing leads the Ferach special agent, Doctor Moreauwe, and a group of militia in search of monsters.

  • Brotherly Love

    An Orcs in the Webbe Original! Two brothers on different sides of the civil war in Diberia race against time and each other to rescue their childhood sweetheart from one of Mordred's internement camps...

  • Margahrah's Bane

    An Orcs in the Webbe Original! As the long March out of the Witchlands continues, Margahrah and his surviving troop start experiencing strange dreams which lead them to a drastic course of action in this years Halloween Flintloque adventure.

  • Getting Ahead, Chapter 3

    Margahrah and his surviving Elves must escape from the frozen North in this, the final instalment of the Flintloque mini campaign, Getting Ahead.

  • The Emperor in Peril!

    An Orcs in the Webbe Original! The Dark Czar, angered by Mordred's refusal to die under his onslaught of undead, has sent the Monghuls of Tartarus to take care of Emperor once and for all.

  • Dracci Breath

    An Orcs in the Webbe Original! Rumours abound of a breakaway dwarf faction who have been scouring the lands for items imbued with and remaining Wylde Magicke. One such leadneeds investigating and Wheeling-Turn's spy-master Wogan has to send in a team to investigate...

  • Margahrah and the Battle of Burnehof

    An Orcs in the Webbe Original! Five factions go up against one another for supremacy of the small town of Burnehof. Elven agent Margahrah needs to know why are they gathered here – what is so important that old and in-built hatred, distrust and alliances could be treated with such distain? Alliances will be made, broken and re-built and behind it all, the famed staff of power.

  • Admiral Zarkov

    An Orcs in the Webbe Original! A member of the Undead, somehow imbued with a power beyond that of his kin, puts the first steps of his plans into action.

  • No Laughing Matter

    An Orcs in the Webbe Original! On this All Hallow's Eve Tony Harwood once again takes up the reins to spin a tale of terror from Valon. This year we learn of the Ferach Elf Rinald and the terrible fate that awaits him in the frozen Witchlands.