"A Tale of The Cove"
A Strange Grogge Scenario by Ben Honey
Black Scorpion Miniatures Dwarf Captain Available Here
An overheard conversation whilst drinking grogge in The Drunken Sailor leads to a strange meeting with some hitherto unknown races in this scenario for Wessex Games' Strange Grogge which sees Orcs, Dwarves and Elves from Panzerfäuste's realm of The Land clash on the high seas two millennia before Alberich's jackbooted Dwarves swarm the continent.
The Tale of the Cove
It all started off with a drink in The Drunken Sailor, which was the usual Pig-swill (brewed by Pete the pig), and while trying to ignore the taste, overhearing Bristle Bob mention "I got it stashed away, so meet me at the Black Stones and we can finish it". This led to a swift exit with thoughts of profit and a chance of promotion, to start gathering the troop, to follow Bristle Bob and get a piece of the action at the cove. After all, how difficult could it be overpowering a few pyrates?
You are Lt. Normington, recently arrived officer of a detachment of Marines, ready to find fame and promotion, no matter the cost to his men. His unit:
Lt. Normington, Orc Marine Officer (Lubber), Salt 8, Duelling pistol & Halberd
Sgt. Mullroy, Orc Marine (Seasoned), Salt 10, Belt pistol & Boarding Spear
Two Orc Marines (Seasoned), Salt 10, Musket & Bayonet
Two Orc Marines (Able), Salt 9, Musket & Bayonet
Two Orc Marines (GLubber), Salt 7, Musket & Bayonet
'Overt, Orc Drummer Boy (Lubber), Salt 7, Drum (counts as a buckler)
You are Captain 'Dead-Eye' Drungo, feared pirate captain of the Mungo Maid, with a fearsome crew ready to fight at your command:
Cpt. Drungo, Pyrate (Able), Salt 10, Duelling pistol & Rapier
Two Pyrate (Seasoned), Salt 10, Belt pistol & Boarding Axe
Two pyrates (Able), Salt 9, 2x pistol
Two pyrates (Able), Salt 9, musket & Main Gauche
Two pyrates (Lubber), Salt 7, cutlass & Grenades
Your objective is to find Bristle Bob, get the item off of him and take it off your table edge, while making sure the other crew doesn't do this first
This is a rocky beach place, with rock pools and driftwood/washed up debris. It has a rough circle of stones in the middle of the cove, near a rock pool, where Bristle Bob can be seen, looking a bit worse for wear.
For this Strange Grogge adventure I used the excellent Heroic Maps Coasts series of Battlemaps. They are dynamic geomorph print and play products available on Wargame Vault. They can be printed out or used in your favourite virtual tabletop software.
The first time a model makes it into the circle of stones, they realise that Bristle Bob is not just a bit worse for wear, he's much worse, in fact he is dead, having been attacked several times. Fortunately, Bob still has a bag in his hands. Unfortunately his attackers are still around, having hidden when they heard the crews approaching.
Roll a D6 to determine the race of the attackers, and then place D3+1 of them (armed as model) inside the circle but not in Close Combat with the player's model. The player's model may make one bonus action straight away due to the adrenaline rushing through them.
1-2 Newts, Salt 5
3-4 Cut'u, Salt 7
5-6 Angler Fishman Ogres, Salt 9
In case you want to try this scenario with other crews or more players, here are some other crews that I have created.
Ottermen Crew Barbary coast Corsairs:
Captain Abu-Saul Wohaar (Seasoned), salt 10, musket, cutlass
Ottermen pirate (Seasoned), salt 9, Aquebus, belaying pin
Pyrate (Seasoned), salt 9, duelling pistol and cutlass
Pyrate (Able), salt 8, blunderbus, belaying pin
Pyrate, (Able), salt 8, musket, belaying pin
2x pyrate (Able), salt 8, belt pistol and cutlass
3x pyrate (Lubber), salt 6, cutlass
Halfling Crew Rum Boys:
Captain Moregun (Seasoned), salt 8, duelling pistol and cutlass
Bergo iron belly (Seadog), salt 8, duelling pistol and cutlass
Halfling (Seasoned), salt 7, cutlass
Halfling (Seasoned), salt 7, belt pistol and cutlass
Halfling (Able), salt 6, belt pistol and cutlass
4x Halfling (Able), salt 6, musket and belaying pin
3x Halfling (Lubber), salt 4, cutlass
Halfling cook (Lubber),, salt 4, frying pan (buckler)
Strange Grogge Race Table Additions
|Race||Base Salt||No. in Party||Crawl||Walk||Run||Special Rules|
Cut’u come from beneath the waves, raiding seawrecks for equipment, guarding their underwater cities and now becoming a plague upon sea vessels as well.
Newts are smaller weaker cousins of the Cut’u, who make up for this with their brainpower, managing to collect many valuable items from seawrecks and other sources, which they use to hire bigger races, such as the Angler Fishman Ogres, as bodyguards and muscle for their crews.
New Ability - Pay-masters
To represent this, after a Newt crew has been generated, with experience and their doubloon hoard, two newts (one of which must have at least avg experience) and 5gc may be exchanged for one Angler Fishman Ogre with an average base salt.
Ottermen are generally river and shored based, naturally at home as fishermen and sailors and an amenable race. But with increasing amounts of raiding and conflict with other races, there are many that feel that a more war-like stance is needed, and the most scarred are even willing to take the fight to the enemy, to replace that which has been taken.
Orc Marines – I would recommend looking to the following packs from Alternative Armies Flintloque range: 54019 Albion Marines and TRA005 Albion Royul Marine Command
Dwarf Pyrates - I would recommend looking to Macrocosm for their new range of Dwarf models, as they inspired me.
Ottermen Pyrates - I would recommend looking to the Otharmann Empire household warrior packs from Alternative Armies.
Halfling Pyrates - I would recommend looking to Macrocosm for their new range of Halfling models, as they inspired me.
Cut’u, Newt and Angler Fishman Ogres - I would recommend looking to Macrocosm for their new ranges of these models
An Introduction to Strange Grogge (by Steve Blease, taken from the rulebook)
Avast Ye Scurvy Dogs…
Strange Grogge is a set of wargames rules designed to allow you to play black powder fantasy skirmishes in a mythical realm with 28mm scale miniatures. Whilst they are set in a fantasy world, gamers will find that they can be used for straight black powder historical games, especially for those games inspired by the Hollywood version of history!
Strange Grogge is set in the fictional world of The Land, and the history here precedes the events outlined in our mechanized fantasy warfare rules Panzerfaüste by some two millennia. Use of this background is however completely optional and players should feel free to use a totally different setting whether it be based on a film or book background, history, some other game system or one of their own invention, if they so wish.
Getting Hold of Strange Grogge
You can buy Strange Grogge right now over on Wargame Vault, currently discounted by 50% to a mere £2.50. If you don't own them, do yourself a favour and grab them now.
This article was written exclusively for Orcs in the Webbe and was first published on the 4th December 2017 as part of it's 2017 Advent Calendar.