"The Mechonoids"
A Doctor Who Miniatures Game Article by David Agnew
The original, fan created and not for profit Doctor Who Miniatures Game lives on in the hands of its fans.
We bring you stats and unit cards for use in your games of DWMG 2nd Edition.
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Mechonoids are the name given to a type of servitor robot encountered by the Doctor on the planet Mechanus. Originally sent to prepare the planet for human colonisation, they were left to their own devices when the colonists failed to appear. When astronaut Steven Taylor crash landed, they imprisoned him as he did not have the correct control codes to override their programming.
A force of time travelling Daleks chasing the TARDIS crew engage the Mechonoids in battle, allowing them to escape (with Steven, unknown to them), while the Mechonoid created city burns.
Mechonoids are human sized, robots with spherical bodies comprised of triangular panels. They have a communications array atop their bodies and two retractable manipulator arms. In addition they are equipped with a short range flamethrower.
Mechonoid programming is very limited, and they are unable to deal with situations they have not been programmed for. On Mechanus, they perceived every lifeform they encountered as a threat to the still to arrive colonists, leading to them attempting to capture or destroy the intruders.
A comprehensive history of the Mechonoids collated from on and off-screen sources is given here: http://tardis.wikia.com/wiki/Mechonoid
Stats
To download the stat card below in a hi resolution JPEG for printing at home click on the image below. Craig, Editor.
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Mechonoid, Abandoned robot
Move 6
Def 5
Hits 2
Str 3
Agi 2
Int 5
Morale 9
Weapon / Range / Hit / Str / Notes
Manipulator Arm / melee / 4+ / 3 / 2 / Attacks, Grab
Flamethrower / special / 4+ / 4 / 4” / Fire Effect
Noteable Appearances: The Chase
Special Rules
Body Armour, Mechanoid
4” Fire Effect: This counts as a shooting attack. Place the Blast 4” template adjacent to this model, with the whole template in this model’s front 180º arc. All models under the template which are hit gain 1 fire marker if they survive.
Armoured Shell: This model is automatically destroyed if it falls from any height and cannot go prone. It can break free from melee combat with no penalty.
Grab: Models attacked by this weapon take no damage but must make one Str test for each Manipulator arm which has grabbed them in order to be able to move in their own turns. Otherwise they are moved when the Mechonoid moves. Only one model can be grabbed at once.
Armoured Shel vs Grab: Models with the Armoured Shell special ability can ignore the Grab rules.
The Mechanoid City high atop the jungles of Mechanus
The Mechnoids battle the Daleks in their jungle city
The Doctor, Barbera, Ian and Vicki encounter a Mechonoid
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Webmaster's Notes
An Orcs in the Webbe Exclusive! This article was written exclusively for Orcs in the Webbe and was first published on the 16th December 2016 as part of it's 2016 Advent Calendar.