The Ion Age is a brand of Alternative Armies and is dedicated to providing wargamers and hobbyists with a unique setting for all of their gaming experiences. Since its creation in the early 1990's the Ion Age has supplied white metal miniatures to many thousands of customers all across the world. This new vision of the Ion Age aims to continue and expand on all of Alternative Armies previous work. (Taken from the publisher's website).
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Since the rejuvenation of the Ion Age players of the original Firefight game have wonderedwhen the ancient and powerful Shia Khan Empire will make its presence felt once more. With Firefight 2.0 and MOTH set in the Prydian Civil War, the time has now come to allow the Khanate to take to the battlefield once more.
- Details
- Written by Gavin Syme
- Category: Firefight
- Hits: 5098
A variant of Firefight 2.0 allowing you to play any scenario solitaire with the addition of nothing more than a deck of playing cards.
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- Written by Bob Minadeo
- Category: Firefight
- Hits: 4055
The full 'episode list' for Greg Rumbles' ten part story Arc for Firefight 2.0, Pacification, including breakdowns of each mission along with details of what new rules each scenario introduced.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 3775
The arc documenting the fight for Coggshall on Bosworth IV draws to a close with this cracking short story which reveals the shocking truth of the Canlastrian's plan...
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 7508
The Yordist Army have been thrown out of Coggshall, but they aren’t through with Sector 17 yet! They will show all of the Pyridian Sector that the war would go on....
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 7251
The fight for Coggshall's city district, Zone 5, is nearly over. The Yordist insurgents have mostly been cleared but still they remain a threat to the rest of Bosworth IV. It's time to cut the head off the snake.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5902
Caught unawares by an IED, Emeritas Kerr and two wounded Mustermen must hold out against a Yordist Retained squad whilst Chosen Man Cormier searches the nearby buildings for Sinclair's retained Squad. Will he find them in time...
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5922
After their recent engagement in Zone 5's 'Pig Alley', Sinclair and Oxford come to blows again during a horrific thunderstorm.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5940
Emeritas Kerr and his Tocs Borderers patrol are ambushed by Yordist insurgents whilst on patrol.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 6322
A tip from a captured looter has led Sir Conner Sinclair’s Canlastrian Borderer combined action team to the dishevelled slum area of Coggshall’s Zone 5 searching for some Yordist ‘Stay Behind’ troops.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5612
The Canlastrian allied Lothian Borderers must defend thier headquarters against attack from Yordist Musterman and fanatics until help arrives.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5600
A group of Canlastrian allied mercenaries are against the clock to break through a League of Yordan siege line with the intention of relieving the Yordists of their pay chest.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5346
The actions of a disillusioned Muster Emeritas could mean the difference between victory and defeat for a small group of Canlastrian Scouts as they recon a Yordist Retained checkpoint.
- Details
- Written by Greg Rumbles
- Category: Firefight
- Hits: 5978
The Muster leader, Emeritas Hughes, gets more than he bargained for in this exciting mission carrying on the campaign started in the main Firefight 2.0 rulebook.
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- Written by Gavin Syme
- Category: Firefight
- Hits: 5805
Continuing from where the scenarios in the main Firefight 2.0 rulebook left off the Muster Captain, Emeritas Hughes, must survive until help arrives.
- Details
- Written by Gavin Syme
- Category: Firefight
- Hits: 5515
In this first Introductory Scenario for HOFFT Canlastrian Mustermen find themselves pitched against Prydian Knights in the Mercer Public Park in Neu-Boston.
- Details
- Written by Gavin Syme
- Category: HOF Fire Team
- Hits: 2009
In this second Introductory Scenario for HOFFT Canlastrian Knights try to forge into streets held by the Prydian Army resistance in this starter scenario for HOF Fire Team.
- Details
- Written by Gavin Syme
- Category: HOF Fire Team
- Hits: 1843
In this Third Introductory Scenario for HOFFT Prydian Retained Knights set about clearing Canlastrian Mustermen from a secure stronghold when then come under off-table artillery fire.
- Details
- Written by Gavin Syme
- Category: HOF Fire Team
- Hits: 1828
Not able to find an opponent or fancy a co-operative battle? Well here's the solution, solitaire rules for HOF Fire Team.
- Details
- Written by Bob Minadeo
- Category: HOF Fire Team
- Hits: 1798
In this Fourth Introductory Scenario for HOFFT Prydian and Canlastrian Retained go up against each other with Neu-Boston's militia caught in the middle.
- Details
- Written by Gavin Syme
- Category: HOF Fire Team
- Hits: 1984
In this scenario for HOFFT Medivac team Alpha must get a casualty off the table under fire from the opposition forces.
- Details
- Written by Gavin Syme
- Category: HOF Fire Team
- Hits: 1738