Continuing from where the scenarios in the main Firefight 2.0 rulebook left off the Muster Captain, Emeritas Hughes, must survive until help arrives.
The Muster leader, Emeritas Hughes, gets more than he bargained for in this exciting mission carrying on the campaign started in the main Firefight 2.0 rulebook.
The actions of a disillusioned Muster Emeritas could mean the difference between victory and defeat for a small group of Canlastrian Scouts as they recon a Yordist Retained checkpoint.
A group of Canlastrian allied mercenaries are against the clock to break through a League of Yordan siege line with the intention of relieving the Yordists of their pay chest.
The Canlastrian allied Lothian Borderers must defend thier headquarters against attack from Yordist Musterman and fanatics until help arrives.
A tip from a captured looter has led Sir Conner Sinclair’s Canlastrian Borderer combined action team to the dishevelled slum area of Coggshall’s Zone 5 searching for some Yordist ‘Stay Behind’ troops.
Emeritas Kerr and his Tocs Borderers patrol are ambushed by Yordist insurgents whilst on patrol.
After their recent engagement in Zone 5's 'Pig Alley', Sinclair and Oxford come to blows again during a horrific thunderstorm.
Caught unawares by an IED, Emeritas Kerr and two wounded Mustermen must hold out against a Yordist Retained squad whilst Chosen Man Cormier searches the nearby buildings for Sinclair's retained Squad. Will he find them in time...
The fight for Coggshall's city district, Zone 5, is nearly over. The Yordist insurgents have mostly been cleared but still they remain a threat to the rest of Bosworth IV. It's time to cut the head off the snake.
The Yordist Army have been thrown out of Coggshall, but they aren’t through with Sector 17 yet! They will show all of the Pyridian Sector that the war would go on....
The arc documenting the fight for Coggshall on Bosworth IV draws to a close with this cracking short story which reveals the shocking truth of the Canlastrian's plan...
The full 'episode list' for Greg Rumbles' ten part story Arc for Firefight 2.0, Pacification, including breakdowns of each mission along with details of what new rules each scenario introduced.
A variant of Firefight 2.0 allowing you to play any scenario solitaire with the addition of nothing more than a deck of playing cards.
Since the rejuvenation of the Ion Age players of the original Firefight game have wonderedwhen the ancient and powerful Shia Khan Empire will make its presence felt once more. With Firefight 2.0 and MOTH set in the Prydian Civil War, the time has now come to allow the Khanate to take to the battlefield once more.